I began making experimental video art in the mid-2000s, which feels so weird to say, but it was 20 years before the time I’m writing this. The pieces below, created primarily from 2006 to 2015, explore relationships between image and sound, often treating the two as parallel presences. In other words, I am interested in making visual and sonic materials that are linked conceptually, but aren’t necessarily connected in time.
pines (of Georgia) (2015) [7′]
Program note: pines (of Georgia) is a “kinetic painting” style video art piece with ambient soundtrack. The source footage was shot in Lilburn, GA. Source sounds include choir, cello, synth, and crunching leaves.
white balance (2014) [4.5′]
Program note: white balance is an audio-visual etude focusing on white paint and white noise.
bends (2014) [4′]
Program note: bends is a short experimental video piece made from sounds and footage of a few of my circuit-bent toys.
C/K/P (2012) [5′]
Program note: In C/K/P, you will see three presentations of three video ‘panels,’ which change position in each presentation. The sounds associated with each panel are present throughout, but are brought forward in the mix when their panel takes the center position.
Simoom (2012) [4′]
Program note: Simoom is named for a type of short and intense wind that blows through the Sahara and Middle East. It is derived from the Arabic word for poison.
fluid dynamics (2011) [6′]
Program note: In fluid dynamics, video and audio were both heavily processed to highlight and emulate the natural behaviors of water, oil, heat, and light.
Five Movements on Mondrian (2006) [6.5′]
Program note: In this work, I made careful approximations of five of Piet Mondrian’s paintings on graph paper and used the dimensions of these graphs to determine rhythms and forms. The work was made almost entirely in Csound, with some extra editing and reverberation in Sound Forge. To emulate Mondrian’s primary-color world, I used a limited palette of sounds: percussive hits (bass drum, tom, snare, music stand, iron rail), white noise, the buzz and pluck opcodes, and granular synthesis clouds made from the words “blue,” “red,” and “yellow,” spoken by myself.