• ASN Doctoral Recital, 11/25/13
• Florida Electroacoustic Student Festival (FEASt), Florida International University, 11/19/11
• UnBalanced Connection, University of Florida, 10/28/11
• TRANSformance concert, University of Florida, 4/12/11
Two performers are tethered together by sound generating organs. Through their proximity and interaction, they make music that evokes notions of interdependence, co-creation, symbiosis, and connectedness.
Tether is a collaborative project with artist Joshua Cajinarobleto. We are about to begin phase three of this project. Here are videos of performances with the previous versions:
Version 1.0 (0:00-5:05)
This project was born in the Spring 2011 Transdisciplinary Seminar (TRANS) led by Paul Koonce, Celeste Roberge, and Jack Stenner. Josh and I are both interested in indeterminacy, Fluxus, etc., and wanted to make a project with mobile sound and interaction. The project became a class favorite, with a lot of potential for interpretation and refinement.
For version 1, each 'organ' had an Arduino inside that produced short beeps. The pitch of the beeps could be manipulated by an accelerometer, while the speed of the beeps was controlled by two buttons. One button was pushed by the spool, and the Arduino counted these pushes to determine the speed. Another button was pressed by us to tell the Arduino that we were changing direction (getting closer, farther).
For version 2, we sought to be more 'hands-free', so instead of the spool and hand crank, we made gears on a 3D printer for the spool, which was attached to a rotary encoder that could count turns in both directions. The spool also had a coil spring (hacked from tape measures), so the spool could contract automatically. This worked relatively well, although the gears never quite fit right and would constantly jam.
Version 3 featured further refinements, most notably a new enclosure designed by Josh and 3D-printed. We miniaturized the electronics (using Arduino ProMinis) and external speakers and amplifiers. Although the units are not problem-free, they are much more robust than version 2. We are looking forward to making version 4, which we hope will feature multiple pairs of dancers. Stay tuned. . .